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My Rants: Skyrim: Moon And Star Mod

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Hello everyone, NeonBlacklightTH here and today I will be reviewing a mod. A rather good yet rather bad mod. The reason why I'm reviewing this is because I play Skyrim a lot infact it's probably my most favorite games of all time. And I play with so many mods that I just want to review them, I wont review them all but I'll do my best to review as much as I can. So lets get this review started shall we?

Moon and Star, now this mod is an interesting one. Fully voice acted, rather interesting characters, new areas, and rememberable icons dating back to the days of Elder Scrolls III: Morrowind. Now in order to understand this mod you would have to either have studies, played, or know enough about Elder Scrolls III: Morrowind or otherwise you wont understand its lore. This mod is...kind of lore friendly but enough to keep things interesting.

Now in order to activate the mod you'll need to go to Riverwood aka the first village you go to in the game. Go to the inn and you'll see a Dark Elf in leather armor, he asks you to find the man that he was assigned to look for, and sends you out to a small Dunmer down called Little Vivec. Now this is where things get a bit tricky but keeps the whole RPG element in the game. For you see the villagers wont tell you a single thing about the man you're looking for unless you do something for them. I for one did the deed for the Hunter and helped him slay the bandits near Helgen. But the strange thing is that when I got to the bandit camp everyone was already dead.

Bandits were stuck on trees by arrows, corpses were bunt and frozen solid into blocks and ice, even the armor of the Bandit Chief was dent all to hell. I got the helmet and gave the Bandit Chief helmet to the Hunter and he told me where he was which was a Dwemer ruin near Riften. You go there and here you solve a very easy puzzle. This puzzle was not that challenging and really sucked the fun out of me. It was however cool that the creator of the mod was able to get the models of Sunder and Wraithguard into the game (even though they were pitiful replicas). As for the puzzle, it was easy. Basically all you do is place the correct replicas in the chests and the replicas are shown in a holographic model. Keening, Sunder, and Wraithguard in that order. Then once you place the item in the chest you'll be attacked by Dwemer automations from Spiders, Spheres, and Centurions.

Once you don't you get to meet the very man you've been looking for; the Nerevarine! THE Nerevarine, wielding the two swords Trueflame and Hopefire. Now this is freaking cool, meeting the Nerevarine himself, hearing what the Nerevarine got to say about his mysterious disappearance after the defeat of the Daedric Prince Hircine and the stopping of the second Numidium. However it doesn't quite explain how he lived for hundreds of years? Anyone care to explain? Any who the Nerevarine asks of you for help because he believes that there is a third Numidium somewhere and he's destined to find it.

So we go deeper into the ruins and find a automation simply called the Dwemer Centurion TITAN as in it's freaking huge and its health regeneration was freaking insane. Luckily for me I was a level 140 Battlemage/Necromancer who was a master of the Two Handed Arts and I had a Legendary Daedric Greatsword MEANING I slew the creature with ease. Not saying it was easy, I believe there was supposed to be a puzzle to defeating it but I said screw it and went head on with it.

After the slaying of the Dwemer Centurion Titan the Nerevarine offers you a gift of one out of the three items; The Bow of Shadows, the Chrysamere, or the Mace of Aevar-Stone Singer. Now both the mace and the Greatsword has been greatly been designed by great modders in the Skyrim Mod Community...the bow however...it's just a Bound Bow...why? I mean there's a mod that adds in the Bow of Shadows and its model is an exact replication of the bow; wooden limbs with carved linings on them, dark iron sights near the grip of the bow and everything. Yet here I am with a fucking Bound Bow! I mean he gotten all the other items like Chrysamere and even models that doesn't even exist in the Skyrim Mod Community. So how is it that this modder cant get the Bow of Shadows right?

Maybe he couldn't get the rights, maybe he didn't want to. I don't know, but this surely knocked it down a peg. Speaking of knocking down a peg, after you claim your reward you get out of the ruins and get attacked by the very man you first met in Riverwood and turns out he was part of the Morag Tong Assassins. And that was it, that was the end. It just ended right there, no continuation, no bonus quests, that's it. That was a let down. Because here I thought I get to fight the Third Numidium. Instead I get nothing but one relic and a Titan fight.

So what was the point of bringing up a THIRD Numidium in the first place if you weren't going to involve it, why the fuck you would bring it up? It's like making the Nerevarine say that he was going to slay the souls of the Tribunal yet all we get is the ghosts of their servants and not fighting the Tribunal at all! This is unacceptable! UNACCEPTABLE! But still, with all these errors, I guess this is a pretty good mod. It's rather lore friendly, the voice acting is good, it's great to get some good legendary items, and has that Morrowind feel to it. So I wouldn't really consider this as keepable since there are mods out there that gives you the items like the Bow of Shadows, Chrysamere and the Trueflame and Hopefire. So I give this mod a good 8/10 as playable but not keepable.
Moon and Star is one of those quests where you got to play it but it's not keepable due to the amount of "errors" I call that's in the game. I know it just came out but these errors are rather inexcusable.
© 2014 - 2024 NeonBlacklightTH
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The Nerevarine is immortal. By acquiring the divine disease, and resisting it, he gained all the benefits (immunity to other diseases, immortality), but none of the drawbacks.