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The Court of EmpiresThe Court of Empires
by Grenroy Mexodis
About almost four thousand years ago, there was a guild, an order, a council if you will. This council was known to be a group of alligned empires scattered all across the globe, and reasoning with one another for expansion, laws, rights, profit, and other Emperor/Empress duties in a place known as "The Tower of Empires" located on one of the islands of the Meta Ocean.
With this council they managed to create a certain peace among other races of Mobius but also keeping them in line with one another. Because of this council the world recieved many gifts such as weapons, food, water, energy, and protection. If a certain race does not comply to the council's rule there would be swift action from either extinction or reasoning.
From recorded texts there was a total of empires during the days of the council. The first being the Empire of the Mystic Desert, which reasured Mobius's economic standards of trade. Wherever there be a market, they are the fi
Neonian Spells V2Neonian Spells
"The Five Souls of Life"
In Neonian Magic, there are almost twenty elements of the Neonian Empire; Fire, Water, Earth, Nature, Wind, Thunder, Space, Time, Sound, Blood, Chaos, Mind, Steel Chemical, Crystal, Life, Death, Light and Darkness. Each element having their own effects to the physical, mental, and spiritual. This volume will cover the Five Souls in which Neonians live by on a daily basic if they're in tuned with the arcane arts that are followed by constellations and fighting class.
FIRE: Fire is the element of Mysticism, those who are born with the Soul of Fire is destined to be a great and powerful Mage. This is most common for the Neonian Empire seeing that most Neonians are born under the Sign of Fire which appears during the Summer night sky. When born under the Sign of Fire, the child is granted the following effects
-CLOAK: For most Neonians, they are naturally built to have a small resistance to fire due to their bodies are constally near areas
Neonian Spells V1 Pt. 2Neonian Spells
Volume One Part Two
"The Seven Arts of Magic"
The Nature class is most specific for Shamans and Chloromancers, and is not really useful in Neonian sence it does however has benefits. Benefits such as crafting powerful potions and poisons, call upon the wild beasts of nature, grow plants out of bare and dry soil, controling plants of all types and even the ability to tap into ones inner animal. With this class, the caster may combine and create spells with; Earth, Chaos, Mind, Life, Death, Wind, Water, Crystal and Light. The list of spells are as followed
-SWARM: Using this spell, the caster can call upon hundreds of thousands of insects of one type. Ants, Scorpions, Wasps, any insect that lives in the area the caster is in. If there is no insects in the area the caster can create insects using their own energy thoguh they'll be weak due that they take only .1% of the caster's energy. With the insects the caster can either distract or harm their enemies depending on what
A Guide to Writing DialogueWhat is dialogue, exactly? The definition from Merriam-Webster’s dictionary was several lines long, so I shall summarize it in a short sentence for the sake of the readers; it’s the writing that illustrates conversations between two or more characters in a story. We read and hear it all around us, but creating it in your own work can be a challenge. However, if you find dialogue an obstacle in your writing, then don’t push the panic button. In this tutorial, you’ll find by analyzing what dialogue can do and how to use it, you can turn your greatest fear into your greatest ally in your story.
What dialogue is
Like I’ve asserted before, dialogue is basically what the characters are saying to each other. It can be found in multiple mediums such as books, movies, comics, video games, etc. We even engage in dialogue daily without even thinking. When you talk to your best friend, a co-worker, or even your dog, you create dialogue. It’s exchang
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